Hybrid or Smart learning encourages children to have more personalised learning in their own space and pace
Read MoreThe M3M Foundation aims to provide scholarships through the Lakshya programme to Indian players who have excelled in the game but are unable to advance due to financial constraints
Read MoreA strong-growing trend in eLearning, gamification primarily refers to the application of game-based elements and techniques to an eLearning program, to make it smarter and goal-oriented
Read MoreBody image disorder, gender identity difficulties, self-harm, challenging behaviour psychodynamic counselling, school intervention among topics in focus
Read MoreThe campaign lauds the life lessons which everyone learns from their first teaching institute - mothers
Read MoreLearning on the Job or Learning on the Course? Which one is better?
Read MoreEntrepreneurship education has yet to take off. Here are some of the challenges faced by the Indian school system today
Read MoreIt is the complexity of the concept, artistic practice, diversity of material and disobedience that often remain consistent in this phase
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