TECH 2018 will be organized with support from the State Government of Andhra Pradesh to showcase the role of games and digital learning in enabling a shift from “transmissive pedagogies” to “transformative pedagogies” to create peaceful and sustainable societies. TECH 2018 will be held at Novotel, Vizag City, State of Andhra Pradesh, India. He added that TECH 2018 aims to embed the concept of peace, global citizenship and sustainable development in textbooks of core subjects especially Mathematics, Science, Language and Geography.
TECH, 2018 will feature speakers from the fields of digital learning, artificial intelligence, games for learning and more. Stalwarts like Jessica Lindl, Global Head of Education at Unity Technologies; Dan Shefet, Lawyer at the Paris Court of Appeal (France); Nara Lokesh, Cabinet Minister for Information Technology, Panchayati Raj and Rural Development, Andhra Pradesh; Peter Vesterbacka, Co-founder at Lightneer, Fun Academy (Formerly Mighty Eagle at Angry Birds); Hilarie Bass, Immediate Past President, American Bar Association; Harri Ketamo, Founder & Chairman, Headai; Gregoire Borst, Professor of Developmental Psychology and Cognitive Neuroscience of Education, LaPsyDE are the keynote speakers for the event.
Dr. Anantha K. Duraiappah stated that TECH 2018 aims at drawing a blueprint for harnessing pedagogical possibilities opened up by digital technologies, in order to contribute to enabling a revolutionary shift in education from individual content acquisition to collaborative intelligence. He also highlighted the success of TECH 2017 and how it brought together the best minds from the world of education and technology to put the spotlight on Digital Pedagogies that foster Peace and Sustainable Development.
He further asserted that TECH 2018 will be a global platform, where experts and practitioners in the field of education technology and education for peace, sustainable development and global citizenship will come together. The list comprises of Ministers of Education, senior policymakers, education technology specialists, educators and teachers, curriculum designers, researchers, learners, students, game designers, ed-tech exhibitors and other dignitaries.